Compact enclosure
Dark chassis with rounded edges, GGRM light strip, horizontal or vertical orientation via stand. The concept targets a volume of around 2.1 litres.
Product page / concept
A fixed mini-console concept designed to target a modern living-room gaming experience, with an artificial intelligence layer intended to help optimise image quality, fluidity and system efficiency.
Design
Target enclosure of 22 × 16 × 6 cm, around 1.8 kg, external power supply and through-flow cooling. The design aims to save volume without sacrificing ventilation or connectivity.
Dark chassis with rounded edges, GGRM light strip, horizontal or vertical orientation via stand. The concept targets a volume of around 2.1 litres.
HDMI 2.1, USB4 / USB-C, USB-A, 2.5 Gb/s Ethernet, Bluetooth and Wi-Fi 7 are part of the functional target.
A controller matching the Galaxy design is envisioned: symmetrical sticks, advanced vibration, USB-C and conventional controls. Final functions remain to be confirmed.
The supplied logo is used as the visual basis. On the console, the GGRM monogram and neon line create an immediately recognisable signature.
Performance
This target is not an official benchmark; it describes the intended product level. The figures below would need to be validated on a prototype.
Dense integration with energy efficiency as a priority.
High-performance multicore processor for games, the OS and system tasks.
Envisioned graphics architecture inspired by NVIDIA technologies, adapted to the compact format.
Conceptual dedicated acceleration for upscaling, reconstruction and optimisation.
Artificial intelligence
AI is envisioned as a set of graphics-assistance and management functions, not as a system capable of turning any game into a remake without support.
Reconstructing a higher-resolution image from a lighter internal render may save GPU power when the algorithm and game are compatible.
The goal is to improve perceived detail, edges and temporal stability without claiming to invent data the game does not provide.
The system could automatically adjust selected parameters according to load, temperature and framerate target.
A function envisioned only when the architecture and game support it. It does not replace a sufficient native framerate and may affect latency.
GPU
The proposed direction is a GPU optimised for ray tracing, reconstruction and AI, but no exact model or official partnership is confirmed in the supplied material.
Deliberately transparent wording: envisioned architecture, to be confirmed.
CPU
The CPU handles game logic, simulation, systems, networking and background tasks. An 8-core / 16-thread target provides a modern foundation while remaining realistic for a compact console.
Memory
Unified memory could allow the CPU, GPU and AI engines to share resources more efficiently. Final capacity would depend on cost and available bandwidth.
Storage
Goal: short loading times, fast asset streaming and enough space for several modern games. Expansion could be planned.
Cooling
In such a small enclosure, cooling is the priority: large heatsink, vapour chamber, controlled ventilation and an external power supply.
Connectivity
HDMI 2.1, 2.5G Ethernet, Wi-Fi 7, Bluetooth and USB4 are envisioned for TVs, 120 Hz displays, accessories and networking.
System
The system would target simple profiles, a clear library, a family mode and understandable “Quality / Balanced / 120 FPS” settings.
Resolution
High-performance / 120 FPS target on compatible games.
Possible main target for many AAA games at 60 FPS.
Native or reconstructed output depending on the game, GPU load and upscaling technology.
Framerate
Designed as the reference mode for demanding games, prioritising image quality and stability.
Target for competitive or sufficiently optimised games with appropriate resolution and settings. This figure is not guaranteed for every title.
Follow the project
The realistic next steps are a hardware prototype, thermal measurements, real performance testing, the software system and cost validation.